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Made 759 LOD changes in order to both improve FPS and reduce pop up’s where needed Added start lights to the bridge (race mode only) Making the track online friendly is easy making it AI friendly is not so In pit area, lowered pavements by 4cm’s to help AI leave area without getting stuck on them. Added 40 garages (<-had some help from Tosch here) #Nordschleife track for rfactor download 64 BitAdded 104 grid spots, with first 20 more spaced out than the rest (Test your 64 bit versions of rfactor2 on this I dare you) Pleclairs version of the Nordschleife includes only the tourist layout, not the combination with the Grand Prix track familiar from the Nürburgring 24h race.ĭownload Nürburgring Nordschleife for rFactor 2 0.96 HereĭJC & Tosch have released a new version of the Nürburgring Nordschleife Tourist version for rFactor 2.įollowing pleclair’s move to Assetto Corsa, these two have taken over the development of the legendary and they have made plenty of progress as can be seen in the massive change logs below: #Nordschleife track for rfactor download downloadWell, I’ll stop now, cause my memory is failing me, at its nearing 3am, and I’ll let you download it and try instead! Was mostly dull gray, with no reflection. I tried to look at the one from other isi track and make one for the many textures there are, but I dunno if it was my global plane that wasnt right, or the alpha channel, but the track wasnt looking right. If somehow could explain to me what I must do to make a proper one, it would certainly help me. I would need help creating the alpha channel for my road texture. I tried to have a quick shot at reflections but werent successful. The track now looks very good, to my taste at least. The night lighting is now in, and on top of the moon light, there are a light coming from the gpk sign that is lit at night, and from the few lights on the side of the track. I went over many textures, and created norm and spec maps (after seeing a tutorial on youtube) for most fences, they now stand out a bit more.Īll trees have been levelled to the ground, and re-arranged to prevent flickering. The curbs have been tessellated a second time, and now feels much better. #Nordschleife track for rfactor download PatchI used the patch texture from limerock to replace the mowed texture from silverstone. After seeing a video of the automatic bmw earlier, I noticed how green the inside grass (between fence and track) really is. I’m having fun with bumps actually, flying sideways in some corners :P If you are losing controls because of bumps… drive differently. The track may be smoother today, but its seen very rough days from what I can hear, and this track is clearly modelled around those time. I love how the track feels, it feels alive, and I think it represent well a segment in time of the Nords. Drives a bit smoother, but it is still a bumpy ride.ĭon’t ever expect this track to lose much of its current bumps, as it wont happens. The track mesh is now in a much better state. This is basically the setting that max users will enjoy. So, there was a little performance increase coming from the better mesh (a whole lot of vert welded) but the curbs have a higher resolution now, and there are quite a bit more shadows, and the shadow out is greatly increased so there is little shadow pop in. It will require quite a bit of time to do properly. I wanted to make shadow groups and vis groups, but it will be done for the v1.0. At least, I hope so, that would mean the goal is reached! Remember that this is a 20km track, and as the track will have more and more eye candy its performance will go down… probably to a level worse than silverstone in the future. Performance might be worse for you than in previous versions. So for v0.95, everything has been reimported from scratch and done completely from 3dsmax. #Nordschleife track for rfactor download updateLots has changed since the last version has been released as pleclair himself explains in the status update below: Pleclair has released a new version of his ever-improving Nürburgring Nordschleife project for rFactor 2. ![]()
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